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		<title>Production Blog for PepsiOtaku&#039;s Everlasting Journey</title>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100424-154339">
		<title>Plans for Hiram</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100424-154339</link>
		<description><![CDATA[I finished a couple tilesets. The inner tileset for the Hiram castle town has been modified to match the style of the other ones. I&#039;ve pretty much finished the inner tileset to the castle itself. It&#039;s a tad similar to Firam Palace, but I&#039;m going for more of a serene, peaceful style.<br /><br />See, look! This guard doesn&#039;t know what to do with himself!<br /><br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-24.png" width="320" height="240" border="0" alt="" /><br /><br />Basically, the castle has never been truly mapped before. I made one room originally that had the King &amp; Queen in it, mainly because I was lazy and I didn&#039;t want to map another castle. What&#039;s happening now is that because of the way the outside of the castle is shaped, it&#039;s going to be split up into 3 parts-- the main audience chamber in the center, the east wing (which includes a pub, the armory, and royal chambers), and the west wing (which will include the main dining hall, some bedrooms, and the other half of the royal chambers). I&#039;ll keep the royal chambers off limits to the player in both wings because there will be enough to explore already, and there wouldn&#039;t be much I want to put there for the player to interact with. The east wing rooms are mostly done at the moment, so I&#039;ll be working on the west wing over the next couple of days.<br /><br />These are some old screenshots of the outside of the castle, and part of the town. The outside mapping hasn&#039;t really changed.<br /><br /><a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2007-83.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2007-83.png" width="80" height="60" border="0" alt="" /></a> <a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2007-84.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2007-84.png" width="80" height="60" border="0" alt="" /></a> <a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2007-85.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2007-85.png" width="80" height="60" border="0" alt="" /></a> <a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2007-86.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2007-86.png" width="80" height="60" border="0" alt="" /></a><br /><br />]]></description>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100418-150114">
		<title>Mines are done.</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100418-150114</link>
		<description><![CDATA[The mines are officially finished. I haven&#039;t done a full playthrough so I don&#039;t know how long exactly it is, but I&#039;m guessing it&#039;ll take an average player between 30 to 45 mins.<br /><br />Here&#039;s a peak at one of the maps!<br /><br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-23.png" width="320" height="240" border="0" alt="" /><br /><br />The last map and the boss fight turned out really really great. I&#039;m really excited to find out what people will think!<br /><br />On to Hiram!]]></description>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100413-144150">
		<title>Mines are 3/4 of the way done.</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100413-144150</link>
		<description><![CDATA[The mines are almost done. It&#039;s split up into 4 sections. As mentioned in my previous posts, each character recounts their favorite moments traveling through the mines, and each section is represented by each character&#039;s retelling. <br /><br />I also took some time to create some GREAT puzzles. There&#039;s also some character tension going on in this section, so look forward to some interesting story twists.<br /><br />Tonight I&#039;m going to finish up some dialogue in the third section and hopefully finish up the boss section.<br /><br />After that, it&#039;s Hiram again. The only thing that needs work there is to tinker with the town&#039;s inner tileset and map the inside of Hiram Castle. I only ever made one room previously, where you talked to the king of Hiram, so it&#039;s going to get expanded a bit.<br /><br />Probably the last entry for a little while! I&#039;ll be working on the above and update again when I have something cool to show! Later peeps! :toot:]]></description>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100410-142155">
		<title>Mines chipsets!!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100410-142155</link>
		<description><![CDATA[Wow, I got more done this week than I thought I would! I <i>think</i> the Mines of Insanity chipset is pretty much done. I&#039;ve already begun mapping with it, and it looks pretty nice. I honestly don&#039;t know what else to add to it at this point, but I&#039;ll figure that out as I go along. The edit starts with the sister chipset to this (made by mack &amp; blue): <a href="http://uirpg.com/resources.php?act=view&amp;id=1610" target="_blank" >http://uirpg.com/resources.php?act=view&amp;id=1610</a> and I added a ton of new stuff like broken tiles, dirt/rocks/debris, different styled columns, etc.  Here&#039;s a taste:<br /><br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-21.png" width="320" height="240" border="0" alt="" /><br /><br />One of the original enemies of the Mines of Moglia was a zombie, so I decided to ask the question &quot;how did those zombies get there?&quot; In the chipset, there&#039;s broken up ground, and dug up dirt along with gravestones, so it&#039;s more logical now that the zombies could exist.<br /><br />Here&#039;s two more screenshots for today, one of the entrance:<br /><br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-20.png" width="320" height="240" border="0" alt="" /><br />It&#039;s styled similarly to the Firam tiles.<br /><br />...and one of the exit:<br /><br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-22.png" width="320" height="240" border="0" alt="" /><br />This one is styled like Hiram. It took a while to get the overlay right, but I&#039;m definitely content with how it is now. Thoughts?]]></description>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100403-194016">
		<title>We&#039;ll go through the MIIIINES!!!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100403-194016</link>
		<description><![CDATA[Alright so I&#039;ve officially finished Firam. There&#039;s a sidequest I&#039;m gonna add within it at some point, but not right now. I&#039;m going to FINALLY redo the MINES OF MOGLIA... which, (since Moogles no longer exist) has been renamed the MINES OF INSANITY!! Originally it was just a really long, poorly mapped area that made you want to bash your head against the computer screen by the time it was over, due to the lack of dialogue, endless battles and overall boredom factor.<br /><br />My idea to spruce it up--and I mentioned this ages ago in one of my blog entries when the site had its previous layout--is basically to have the player go into the mines initially, and then cut &quot;several days later&quot; or something to everyone at the exit of the mines sitting around a campfire going over how daunting of a task it was to go through the mines, each story cutting to a screen where the player has to solve a puzzle or something, and go through some battles. Then, cut back to the campfire, and someone brings up another event, cutting to a new screen in the mines.<br /><br />What this does is remove the linearity of the mines. There is no obvious beginning, middle and end. It&#039;ll give the illusion to the player that it&#039;s a really fucking big place, that could very well take days to travel across.<br /><br />I haven&#039;t decided yet how customized the tileset is going to be. The one I have for the mines right now is a plain refmap tileset, so I might try to spruce it up a bit if I can.<br /><br />That&#039;s the plan! I&#039;m going to try to haul through the production of this so I can finish redoing maps and get back into creating new ones. I&#039;ve had this &quot;frog city&quot; idea planned for something ridiculous like almost 2 1/2 years now that hasn&#039;t really been turned into anything other than a test map. Oi.<br /><br />Until next time! :frogsiren:]]></description>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100317-001342">
		<title>New Video!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100317-001342</link>
		<description><![CDATA[I uploaded a new video for the area I&#039;m currently working on (as pictured in my previous entry). Enjoy!! :frog:<br /><br /><h1><a href="http://www.youtube.com/watch?v=e4nI8PwzTpo" target="_blank" >Firam Palace Introduction</a>]]></description>
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	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry100315-010141">
		<title>Slowly chugging away!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry100315-010141</link>
		<description><![CDATA[Progress has ben slow as usual. Firam took a lot more planning than I had originally thought. I have the first two floors done, including the plot up until that point. Originally this was probably the weakest chapter. The tilesets were boring, it was really straightforward, and there was nothing driving the player from the moment you leave the dungeon to the end of the chapter. It was rough, but this was also the chapter that originally got me back into RPG maker at the end of December &#039;06, so I felt the original idea to do a revolution against a fascist government was still fun, but it just needed more substance and more comedic appeal. It was also supposed to be the &quot;Magus&#039; Castle&quot; of EJ, and oooh boy was it far off.<br /><br />I think I successfully achieved what I set out to so far. It&#039;s no Magus&#039; Castle, but I think its&#039; as close as it&#039;s going to get. There&#039;s a ton of new dialogue and some supporting characters to really make this chapter feel more meaningful.<br /><br />The playtime for this area will probably be close to an hour from the moment you step in the palace to the end of the revolution. Just like in the original it covers 2 styles of dungeons, and 2 bosses during the 2nd of said dungeons with a seat gripping finale (well, hopefully haha).<br /><br />Anyway, here&#039;s the screens:<br /><br />Before:<br /><img src="http://www.rewyong.com/ej/images/ss/ej2007-67.png" width="320" height="240" border="0" alt="" /><br /><br />After:<br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-18.png" width="320" height="240" border="0" alt="" /><br /><br />Front entrance to Firam Palace:<br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-17.png" width="320" height="240" border="0" alt="" />]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry091221-180723">
		<title>!!!!!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry091221-180723</link>
		<description><![CDATA[I&#039;ve begun work on my next big tileset... screens when it&#039;s done!]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry091203-205436">
		<title>December!!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry091203-205436</link>
		<description><![CDATA[Ack, time has been flying by lately. There hasn&#039;t really been anything new in EJ since my last update unfortunately. Life has been busy, but going extremely well, and I hope to find some time to get some real work done in EJ this month, and finish up the final Firam rework.<br /><br />That&#039;s pretty much it. Happy holidays! :dance:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry091010-125200">
		<title>October update.</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry091010-125200</link>
		<description><![CDATA[Quick update here. The inner chipsets for Raanan, Toran, and Borland are all done. I&#039;m very happy with them, and everything is back to normal up until the Firam chapter, where I have to tweak some of the plot to fit in Floo, with some of his new backstory.<br /><br />No screenshots this month, because I want to keep some of my new material a secret. :q:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090827-183422">
		<title>August update!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090827-183422</link>
		<description><![CDATA[The item list has been done for a few weeks now, but I figured I&#039;d post a teaser of what they&#039;re like. <br /><br />A couple things to mention are the new item formats, like the one at the top. The stats icons are helpful because you can see exactly what each item does before equipping it. I also made icons for the 8 different types of magic, and spells and weapons may combine the different elements. The one in that item description is Shadow, and the one in front of the Chargeblade is Lightning. Yeah... I sort of pulled the idea from the DS version of chrono trigger, wanna fight about it? :argh:<br /><br />I redid most of the other icons as well. The most noticeable ones are the Armor and Helm icons for those of you who remember what they looked like previously.<br /><br /><img src="http://www.rewyong.com/ej/images/ss/ej2009-16.png" width="320" height="240" border="0" alt="" /><br /><br />Since then, I&#039;ve been looking critically at some of the RTP inner maps in the first area of the game, and I&#039;ve been redrawing them, and adding a little refmap flavor to them here and there, as well as trying to create a consistent height format for tables, beds and things. The maps look fairly different from the past (First 20 minutes video), and from here I can stick to a consistent style for inner maps throughout Everlasting Journey.<br /><br />The original problem was that they were using RTP in the first area, some SNES rips in the 2nd area or so, and in Firam, and then Firam Castle and crystali used refmap... it was kind of a mess, so I&#039;m trying to fix that! Refmap has a ton of great inner tiles that I want to use at some point, so I&#039;m trying to come up with a style that can meld in well with those to make editing easier.]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090729-193747">
		<title>Mid summer update</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090729-193747</link>
		<description><![CDATA[Hey readers! Sorry I&#039;ve been off the radar so much! I still read Gaming World forum topics and try to stay up to date with community happenings. I just started a new job a few weeks ago that pays pretty well, and I&#039;m slowly trying to get myself back in RPG Maker mode. :chin101:<br /><br />A couple small things I&#039;ve been working on over the past couple months:<br />Changed the look of the world map water again. Colors are similar to the old one, but it&#039;s based off a more detailed world map water tile. It looks quite nice.<br />I&#039;ve designed the final 3 characters. Not sure how they&#039;re going to be worked into the story quite yet, but I know they will all be kept secret and be made available through side-quests. I have made the charsets, facesets and stats. Battlers and weapons are on my list of things to do next.<br />The item list is periodically being updated. I&#039;ve got a new item description format that should make it easier for players to decide what to equip. I&#039;m also adding in more items and weapons to pick up.<br /><br />That&#039;s really it unfortunately. Lots of dull stuff. I&#039;m getting there though. :woop:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090611-213840">
		<title>Tedious crap</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090611-213840</link>
		<description><![CDATA[I&#039;ve been spending some time today reorganizing and updating the current item list. Up until now I was just adding items randomly, not realizing how it was sorted in-game, so I&#039;ve redone the entire item list, am in the process of adding new items, and I&#039;ve gone into pretty much every instance an item is used in the game and made sure it&#039;s correct. It&#039;s not exactly exciting, but it&#039;ll be better for you, the player.<br /><br />No media this time, sorry. :effort:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090521-151317">
		<title>Videos!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090521-151317</link>
		<description><![CDATA[I&#039;m feeling generous today, so I&#039;ve put together a couple videos of considerable interest.<br /><br />The first 20 minutes of Everlasting Journey as of a couple hours ago, in two parts. I&#039;ve also got a video of an area I just finished up (but there&#039;s a lot more not shown that takes place after).<br /><br /><h1><a href="http://www.youtube.com/watch?v=d6fQ0D-ZGWM" target="_blank" >EJ: The First 20 Minutes Pt.1</a><br /><br /><a href="http://www.youtube.com/watch?v=e8OucNzhl0w" target="_blank" >EJ: The First 20 Minutes Pt.2</a><br /><br /><a href="http://www.youtube.com/watch?v=t_c8-3zXQhU" target="_blank" >Ghoul Battle</a><br /><br /><a href="http://www.youtube.com/watch?v=SNaxne6oHpw" target="_blank" >Party Select Menu (Updated Version)</a></h1><br /><br />Here&#039;s some extra videos of past RM2k3 stuff, non-EJ related:<h1><br /><a href="http://www.youtube.com/watch?v=HvSMtuDWxp8" target="_blank" >Alex III Casino</a><br /><br /><a href="http://www.youtube.com/watch?v=qbbwpwR42e8" target="_blank" >Phoenix Wright Ace Attorney Engine demo</a></h1><br /><br />:jazz:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090427-161233">
		<title>Some new stuff!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090427-161233</link>
		<description><![CDATA[Just finished another tileset, as well as some more plot stuff with Floo, the new Mog. From this moment forward I will stop referencing Mog all together. Mog was never in Everlasting Journey. That&#039;s my story and I&#039;m sticking to it.<br /><br /><a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2009-11.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2009-11.png" width="80" height="60" border="0" alt="" /></a> <a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2009-12.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2009-12.png" width="80" height="60" border="0" alt="" /></a> <a href="javascript:openpopup('http://www.rewyong.com/ej/images/ss/ej2009-13.png',320,240,false);"><img src="http://www.rewyong.com/ej/images/ss/ej2009-13.png" width="80" height="60" border="0" alt="" /></a>]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090423-132345">
		<title>Hey readers!</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090423-132345</link>
		<description><![CDATA[Well there are still people occasionally reading this, so sorry for not updating in a while. I&#039;ve been busy with RL stuff, like moving and looking for jobs. Things are going pretty well. I hope to get a few things done in EJ occasionally over the next couple of months.<br /><br />One thing that&#039;s crucial is that I want to get battle damage and leveling to feel right. It&#039;s been okay in the past, but after replaying Chrono Trigger on the DS, the flaws are definitely transparent now.<br /><br />I still have a couple things to fix up and tweak in the gnome area, then I have to do some work on Firam again to incorporate Mog&#039;s replacement, remake the Mines of Moglia, and hopefully things should be good for a demo release shortly after that.<br /><br />Oh and I finally added those screenshots. Hyuck.<br /><br />:toot:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090103-005002">
		<title>Random Screenshot, Videos</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090103-005002</link>
		<description><![CDATA[Check out the :cool: random screenshot block on the side bar there. It&#039;s a neat script I found online.<br /><br />All the videos are listed in their repsective block, including the :lsd: video that I posted on GamingWorld a few weeks ago.<br /><br /><h1><a href="http://www.youtube.com/watch?v=nvN1anETVqI" target="_blank" >You can see it here</a></h1>]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090102-235610">
		<title>Random Smilie Test</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090102-235610</link>
		<description><![CDATA[Color scheme is basically done. Also, instead of the five smilies I had before, I uploaded a boatload.<br /><br />:chewie::sax::frogsiren::byodood:<br /><br />:downsrim:]]></description>
	</item>
	<item rdf:about="http://www.rewyong.com/ej/index.php?entry=entry090102-205257">
		<title>Fresh Start</title>
		<link>http://www.rewyong.com/ej/index.php?entry=entry090102-205257</link>
		<description><![CDATA[Hey there you! The Everlasting Journey blog is getting a slight makeover since it&#039;s the new year and everything. I upgraded the blog template version. There&#039;s a couple new things on this one vs. the old one, like comment moderation. I didn&#039;t get many comments before, but there were a couple spam ones that I had to delete manually. Now I can see them before they get posted, so if you&#039;re here to spam your stupid bullshit, your days are numbered!<br /><br />I realize it doesn&#039;t even remotely promote EJ at the moment, but content will be up shortly. I&#039;m going to upload some fresh videos in the next couple days as well, so look forward to that.]]></description>
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