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Production Blog for PepsiOtaku's Everlasting Journey - Mines chipsets!!
Mines chipsets!! 
Saturday, April 10, 2010, 05:21 PM
Posted by Administrator
Wow, I got more done this week than I thought I would! I think the Mines of Insanity chipset is pretty much done. I've already begun mapping with it, and it looks pretty nice. I honestly don't know what else to add to it at this point, but I'll figure that out as I go along. The edit starts with the sister chipset to this (made by mack & blue): http://uirpg.com/resources.php?act=view&id=1610 and I added a ton of new stuff like broken tiles, dirt/rocks/debris, different styled columns, etc. Here's a taste:



One of the original enemies of the Mines of Moglia was a zombie, so I decided to ask the question "how did those zombies get there?" In the chipset, there's broken up ground, and dug up dirt along with gravestones, so it's more logical now that the zombies could exist.

Here's two more screenshots for today, one of the entrance:


It's styled similarly to the Firam tiles.

...and one of the exit:


This one is styled like Hiram. It took a while to get the overlay right, but I'm definitely content with how it is now. Thoughts?
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