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Production Blog for PepsiOtaku's Everlasting Journey - We'll go through the MIIIINES!!!
We'll go through the MIIIINES!!! 
Saturday, April 3, 2010, 10:40 PM
Posted by Administrator
Alright so I've officially finished Firam. There's a sidequest I'm gonna add within it at some point, but not right now. I'm going to FINALLY redo the MINES OF MOGLIA... which, (since Moogles no longer exist) has been renamed the MINES OF INSANITY!! Originally it was just a really long, poorly mapped area that made you want to bash your head against the computer screen by the time it was over, due to the lack of dialogue, endless battles and overall boredom factor.

My idea to spruce it up--and I mentioned this ages ago in one of my blog entries when the site had its previous layout--is basically to have the player go into the mines initially, and then cut "several days later" or something to everyone at the exit of the mines sitting around a campfire going over how daunting of a task it was to go through the mines, each story cutting to a screen where the player has to solve a puzzle or something, and go through some battles. Then, cut back to the campfire, and someone brings up another event, cutting to a new screen in the mines.

What this does is remove the linearity of the mines. There is no obvious beginning, middle and end. It'll give the illusion to the player that it's a really fucking big place, that could very well take days to travel across.

I haven't decided yet how customized the tileset is going to be. The one I have for the mines right now is a plain refmap tileset, so I might try to spruce it up a bit if I can.

That's the plan! I'm going to try to haul through the production of this so I can finish redoing maps and get back into creating new ones. I've had this "frog city" idea planned for something ridiculous like almost 2 1/2 years now that hasn't really been turned into anything other than a test map. Oi.

Until next time! :frogsiren:


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