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Monday, March 15, 2010, 04:01 AM
Posted by Administrator
Progress has ben slow as usual. Firam took a lot more planning than I had originally thought. I have the first two floors done, including the plot up until that point. Originally this was probably the weakest chapter. The tilesets were boring, it was really straightforward, and there was nothing driving the player from the moment you leave the dungeon to the end of the chapter. It was rough, but this was also the chapter that originally got me back into RPG maker at the end of December '06, so I felt the original idea to do a revolution against a fascist government was still fun, but it just needed more substance and more comedic appeal. It was also supposed to be the "Magus' Castle" of EJ, and oooh boy was it far off.Posted by Administrator
I think I successfully achieved what I set out to so far. It's no Magus' Castle, but I think its' as close as it's going to get. There's a ton of new dialogue and some supporting characters to really make this chapter feel more meaningful.
The playtime for this area will probably be close to an hour from the moment you step in the palace to the end of the revolution. Just like in the original it covers 2 styles of dungeons, and 2 bosses during the 2nd of said dungeons with a seat gripping finale (well, hopefully haha).
Anyway, here's the screens:
Before:

After:

Front entrance to Firam Palace:

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