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Saturday, April 24, 2010, 06:43 PM
Posted by Administrator
I finished a couple tilesets. The inner tileset for the Hiram castle town has been modified to match the style of the other ones. I've pretty much finished the inner tileset to the castle itself. It's a tad similar to Firam Palace, but I'm going for more of a serene, peaceful style.Posted by Administrator
See, look! This guard doesn't know what to do with himself!

Basically, the castle has never been truly mapped before. I made one room originally that had the King & Queen in it, mainly because I was lazy and I didn't want to map another castle. What's happening now is that because of the way the outside of the castle is shaped, it's going to be split up into 3 parts-- the main audience chamber in the center, the east wing (which includes a pub, the armory, and royal chambers), and the west wing (which will include the main dining hall, some bedrooms, and the other half of the royal chambers). I'll keep the royal chambers off limits to the player in both wings because there will be enough to explore already, and there wouldn't be much I want to put there for the player to interact with. The east wing rooms are mostly done at the moment, so I'll be working on the west wing over the next couple of days.
These are some old screenshots of the outside of the castle, and part of the town. The outside mapping hasn't really changed.

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Sunday, April 18, 2010, 06:01 PM
Posted by Administrator
The mines are officially finished. I haven't done a full playthrough so I don't know how long exactly it is, but I'm guessing it'll take an average player between 30 to 45 mins.Posted by Administrator
Here's a peak at one of the maps!

The last map and the boss fight turned out really really great. I'm really excited to find out what people will think!
On to Hiram!
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Tuesday, April 13, 2010, 05:41 PM
Posted by Administrator
The mines are almost done. It's split up into 4 sections. As mentioned in my previous posts, each character recounts their favorite moments traveling through the mines, and each section is represented by each character's retelling. Posted by Administrator
I also took some time to create some GREAT puzzles. There's also some character tension going on in this section, so look forward to some interesting story twists.
Tonight I'm going to finish up some dialogue in the third section and hopefully finish up the boss section.
After that, it's Hiram again. The only thing that needs work there is to tinker with the town's inner tileset and map the inside of Hiram Castle. I only ever made one room previously, where you talked to the king of Hiram, so it's going to get expanded a bit.
Probably the last entry for a little while! I'll be working on the above and update again when I have something cool to show! Later peeps!
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Saturday, April 10, 2010, 05:21 PM
Posted by Administrator
Wow, I got more done this week than I thought I would! I think the Mines of Insanity chipset is pretty much done. I've already begun mapping with it, and it looks pretty nice. I honestly don't know what else to add to it at this point, but I'll figure that out as I go along. The edit starts with the sister chipset to this (made by mack & blue): http://uirpg.com/resources.php?act=view&id=1610 and I added a ton of new stuff like broken tiles, dirt/rocks/debris, different styled columns, etc. Here's a taste:Posted by Administrator

One of the original enemies of the Mines of Moglia was a zombie, so I decided to ask the question "how did those zombies get there?" In the chipset, there's broken up ground, and dug up dirt along with gravestones, so it's more logical now that the zombies could exist.
Here's two more screenshots for today, one of the entrance:

It's styled similarly to the Firam tiles.
...and one of the exit:

This one is styled like Hiram. It took a while to get the overlay right, but I'm definitely content with how it is now. Thoughts?
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Saturday, April 3, 2010, 10:40 PM
Posted by Administrator
Alright so I've officially finished Firam. There's a sidequest I'm gonna add within it at some point, but not right now. I'm going to FINALLY redo the MINES OF MOGLIA... which, (since Moogles no longer exist) has been renamed the MINES OF INSANITY!! Originally it was just a really long, poorly mapped area that made you want to bash your head against the computer screen by the time it was over, due to the lack of dialogue, endless battles and overall boredom factor.Posted by Administrator
My idea to spruce it up--and I mentioned this ages ago in one of my blog entries when the site had its previous layout--is basically to have the player go into the mines initially, and then cut "several days later" or something to everyone at the exit of the mines sitting around a campfire going over how daunting of a task it was to go through the mines, each story cutting to a screen where the player has to solve a puzzle or something, and go through some battles. Then, cut back to the campfire, and someone brings up another event, cutting to a new screen in the mines.
What this does is remove the linearity of the mines. There is no obvious beginning, middle and end. It'll give the illusion to the player that it's a really fucking big place, that could very well take days to travel across.
I haven't decided yet how customized the tileset is going to be. The one I have for the mines right now is a plain refmap tileset, so I might try to spruce it up a bit if I can.
That's the plan! I'm going to try to haul through the production of this so I can finish redoing maps and get back into creating new ones. I've had this "frog city" idea planned for something ridiculous like almost 2 1/2 years now that hasn't really been turned into anything other than a test map. Oi.
Until next time!
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Wednesday, March 17, 2010, 03:13 AM
Posted by Administrator
I uploaded a new video for the area I'm currently working on (as pictured in my previous entry). Enjoy!! Posted by Administrator
Firam Palace Introduction
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Monday, March 15, 2010, 04:01 AM
Posted by Administrator
Progress has ben slow as usual. Firam took a lot more planning than I had originally thought. I have the first two floors done, including the plot up until that point. Originally this was probably the weakest chapter. The tilesets were boring, it was really straightforward, and there was nothing driving the player from the moment you leave the dungeon to the end of the chapter. It was rough, but this was also the chapter that originally got me back into RPG maker at the end of December '06, so I felt the original idea to do a revolution against a fascist government was still fun, but it just needed more substance and more comedic appeal. It was also supposed to be the "Magus' Castle" of EJ, and oooh boy was it far off.Posted by Administrator
I think I successfully achieved what I set out to so far. It's no Magus' Castle, but I think its' as close as it's going to get. There's a ton of new dialogue and some supporting characters to really make this chapter feel more meaningful.
The playtime for this area will probably be close to an hour from the moment you step in the palace to the end of the revolution. Just like in the original it covers 2 styles of dungeons, and 2 bosses during the 2nd of said dungeons with a seat gripping finale (well, hopefully haha).
Anyway, here's the screens:
Before:

After:

Front entrance to Firam Palace:

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Monday, December 21, 2009, 09:07 PM
Posted by Administrator
I've begun work on my next big tileset... screens when it's done!Posted by Administrator
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Thursday, December 3, 2009, 11:54 PM
Posted by Administrator
Ack, time has been flying by lately. There hasn't really been anything new in EJ since my last update unfortunately. Life has been busy, but going extremely well, and I hope to find some time to get some real work done in EJ this month, and finish up the final Firam rework.Posted by Administrator
That's pretty much it. Happy holidays!
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Saturday, October 10, 2009, 03:52 PM
Posted by Administrator
Quick update here. The inner chipsets for Raanan, Toran, and Borland are all done. I'm very happy with them, and everything is back to normal up until the Firam chapter, where I have to tweak some of the plot to fit in Floo, with some of his new backstory.Posted by Administrator
No screenshots this month, because I want to keep some of my new material a secret.
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